2025

SIM Race PRO

It started from a Formula 1 fan who found real simulators too expensive and the cheap ones lifeless. The PRO is built around one word, modular: the same files make a BUDGET rig with no force feedback, a MEDIUM one, or the FULL one with a DC motor in the base, and you move up later by printing only the parts that change. Funded on MakerWorld in 24 hours, the campaign closed in October 2025 with 752 backers and every stretch goal unlocked.

FilesSold as files: until the shop on this site opens, they are on Patreon. They include the bill of materials, the wiring diagrams, the PCB files and the extra modules; assembly needs basic soldering, with tutorials on YouTube.

Get the files on Patreonpatreon.com ↗
3builds: budget, medium, full
752backers on MakerWorld
23×the goal, funded in a day
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Components

Every printed part, with its function and print settings.

Front plate

front_plate

The face of the wheel: it carries the buttons, the screen and the row of shift lights. Several front plates are available, and they swap without touching the rest.

MaterialPLA

Grip, front shell

front_left_handle ×2

The front half of each grip, the part under the thumbs.

MaterialPLA

Grip, back shell

back_left_handle ×2

The back half of each grip, where the fingers wrap around.

MaterialPLA

Grip mount

left_handler ×2

Joins each grip to the body of the wheel.

MaterialPLA

Electronics support

controller_support

Inside the wheel, behind the front plate: it holds the wheel electronics.

MaterialPLA

Wheel hub

wheel_attachment

The hub at the back of the wheel, where it locks onto the shaft of the box.

MaterialPLA

Button

button ×4

The large printed buttons around the screen.

MaterialPLA

Button cap

button_cap ×10

The coloured caps of the round buttons on the front plate.

MaterialPLA

Button spacer

printinplace_btn_spacer

Keeps the buttons at the right distance from the plate; it is printed in one piece, already assembled.

MaterialPLA

Screen

oled_display

The small OLED in the middle of the wheel.

ModelOLED display

Shift paddle

left_shift ×2

The two shift paddles behind the grips.

MaterialPLA

Paddle mount

shift_attachment ×2

Hinges each paddle to the back of the wheel.

MaterialPLA

Paddle magnet bracket

shift_magnet_bracket_left ×2

Holds the magnet that brings the paddle back after each shift.

MaterialPLA

Box body

box_body

The body of the box: in the FULL build it houses the DC motor, its controller, the rotation sensor and the fan.

MaterialPLA

Box front cover

box_front_cover

Closes the box on the wheel side, around the shaft.

MaterialPLA

Box back cover

box_back_cover

Closes the box at the back, with the fan grille and the connectors.

MaterialPLA

Box top cover

box_upper_cover

The top of the box, with the SIM Race Box PRO name and the vents.

MaterialPLA

Box side cover

box_side_cover ×2

The two sides of the box, with the air vents.

MaterialPLA

Back panel

back_box

The back panel of the box.

MaterialPLA

Wheel shaft

wheel_sim_attachment

The shaft that comes out of the box and carries the wheel: it is what the motor turns.

MaterialPLA

Pedal base plate

pedals_base

The plate the pedals are screwed to, with the SIM Race Pedals PRO name.

MaterialPLA

Base extension

pedals_base_additional

Extends the base for the third pedal.

MaterialPLA

Base cover

pedals_base_cover

Covers the electronics of the pedals and carries the connector to the box.

MaterialPLA

Feet

pedals_feet

The feet under the base, so the pedals do not slide on the floor.

MaterialTPU

Pedal hinge

pedal_base ×3

The hinge of each pedal, screwed to the base.

MaterialPLA

Pedal

pedal_body ×3

The pedal arm, with the plate you press. The pedals can be two or three: throttle, brake and clutch.

MaterialPLA

Pedal support

pedal_support ×3

The bracket that holds the bottom of the piston.

MaterialPLA

Pedal axle

pedal_axis ×3

The axle each pedal turns on.

MaterialPLA

Piston body

pedals_piston_body ×3

The body of the piston that gives each pedal its resistance.

MaterialPLA

Piston spring seat

pedals_piston_body_spring ×3

The seat of the spring on the piston.

MaterialPLA

Piston stop

pedals_piston_blocker ×3

Stops the piston at the end of its travel. An updated version, from October 2025, keeps it from coming off after long use.

MaterialPLA

Spring

pedals_spring ×3

The spring on each piston: it pushes the pedal back.

ModelCompression spring

Vibration motor mount

pedals_vibration_std_motor_support ×2

Holds the small motor of the pedal vibration system, which shakes the pedal on kerbs and when ABS kicks in.

MaterialPLA

Electronics

Budget, medium or full: same files, one motor apart.

Two Arduino Nano, one in the wheel and one in the base, talking over a serial link. The base is what changes between versions: BUDGET reads the wheel with a potentiometer and has no force feedback; FULL adds a DC motor with its controller, a high-resolution rotation sensor and a fan in the box, and clamps to the desk to take the load. The wheel carries the buttons, an OLED and shift lights; the pedals read three potentiometers and, since the pedal vibration stretch goal, drive small motors that shake on kerbs. The handbrake module is a spring and a button; the manual shifter is two crossed potentiometers, like a large joystick. A custom PCB for wheel and box, unlocked in the campaign, cuts the wiring time by more than half and fixes the pins once and for all.

Software

An Xbox controller with real force feedback.

To the PC the rig is a virtual Xbox 360 controller, so any game that takes a gamepad works. The force feedback started as a proportional spring; with the campaign it became telemetry-driven, and version 3.2 (August 2026, written by a backer and published on GitHub with the firmware) reads the game directly: centring force with adjustable angles and curve, lateral-G load, separate ABS and traction-control pulses, surface rumble on wheel and pedals — fifteen live parameters, no restart. Games are detected automatically, from Assetto Corsa and iRacing to F1, Forza, DiRT and BeamNG; the rest still get steering resistance and the gamepad. Two wizards learn the wiring and map the buttons, hardware profiles for the three builds live in the base's memory, and a wiring mistake is fixed in software rather than with the soldering iron. Windows only.

Video

The video loads from YouTube (Google) only when you press play. Watch it on YouTube ↗

SIM Race PRO: wheel assembly

The wheel put together step by step: the printed frame, the buttons and paddles, the OLED and the electronics inside, until it is ready to mount on the base.

Gallery

The wheel on the desk: buttons, rev lights and the small screen in the middle
The SIM Race Box PRO, with its vents and the shaft for the wheel
The back of the box: fan grille, connectors and switch
The back of the wheel and the shaft that joins it to the box
The SIM Race Pedals PRO, two pedals with springs on a base plate
The pedals from the front
An orange version of the wheel, held in one hand

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